Frazer Meakin

Frazer Meakin is a Director, Movement Director and Educator. Frazer creates work for all ages and loves the wonder of bold, ambitious and highly visual stories.

Frazer was awarded a 10 Month MyWorld Research Fellowship to explore "What skills and opportunities young people need for a career in creative technologies." Over the course of his 10-month residency, he has collaborated on projects that push boundaries by merging immersive media technologies, such as augmented reality, with community and educational initiatives. His work encourages creative engagement and new perspectives, using technology to bring art and community experiences to life in meaningful ways.

Frazer is recognised as a Tech4Good South West Champion for his commitment to continuous improvement in addressing the digital skills gap - beyond the completion of his Fellowship, and focus on inclusivity.

Why should technology be used as a force for good?

Technology has immense potential to be a force for good, transforming the way we live, learn, and connect. It can address global challenges like healthcare, education, and sustainability while opening up opportunities for innovation and empowerment. However, its positive impact depends on how we use it. Helping to understand the breadth of technology and how when used correctly can create a great impact on our lives but importantly, others.

By exposing youth to diverse uses of technology—like solving environmental problems with AI, creating inclusive digital communities in VR, or advancing medical research with robotics—they can see how tech can drive societal change. This awareness fosters creativity, critical thinking, and a sense of responsibility.

Teaching young people to harness technology’s power thoughtfully ensures they will use it not only to pursue their goals but also to tackle pressing issues, shaping a better future. When we equip young minds with the tools to understand and use technology for good, we inspire them to become innovators, leaders, and ethical tech creators, prepared to make a meaningful impact on the world.

Describe your background and experience that led you to consider the digital skills gap

I’m a creative practitioner and Educator. As an artist, I am passionate about the intersection between technology and art to enhance the audience experience. As an Educator, I have worked in both formal education settings as a teacher and pastoral lead and in informal education settings as a facilitator.

I am deeply passionate about empowering young people in a world that is so full of no. Throughout 2024 I have been a MyWorld Fellow in Residence exploring a question central to my practice: "What skills and training opportunities do young people need for a career in creative technologies?" During this time, I worked with Watershed’s Talent Development Team and MyWorld Skills and Training team to deliver the work and run workshops, discussions, and hands-on activities. I collaborated with young people, educational institutions and the sector to help discover the tools and knowledge necessary to succeed in the creative tech industries but importantly where the gaps are and help bring the three pillars together.

Describe your tech for good focused work

During my 10-month Fellowship in Residence with the University of Bristol's MyWorld project, I focused on using technology as a tool for good by empowering young people to explore and shape their careers in creative technologies.

Through a series of workshops, I provided practical experiences and insights into the Creative Tech sector, reaching over 700 young people, including 100 from SEND provision schools and 25 from Alternative Provision, where access to education is limited. The workshops gave students hands-on opportunities to engage with technologies such as VR, digital Robotics, and interactive design. By introducing them to the broad possibilities within the tech sector, I aimed to spark curiosity and build confidence in their potential.

This initiative was especially impactful for young people from underrepresented groups, helping them realise that technology is not only accessible but also a powerful tool for creativity, expression, and problem-solving. Feedback from participants was incredibly rewarding, with many students expressing newfound clarity about possibilities and career paths. Some students shared that they now know exactly what they want to pursue as a career, while others that they never imagined working in creative technology before the workshops.

Frazer Meakin

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